Display Screen - Graphics and Video Settings.

 

Display Screen – Graphics Settings – Hovering over any word at the interface will give you hints on functionality and impact.


Fullscreen: Run the game in fullscreen or windowed mode.
Performance Impact: Medium
Windowed mode will have a negative impact on performance in most operating systems.

Vertical Synchronization: Prevents screen tearing by synchronizing the game and the monitors refresh rate.
Performance Impact: Low
This option caps the FPS of the game to the FPS for your monitor – ( Recommended on Mid-Low Cards )

Anti- Aliasing: Removes jagged edges from objects.
Performance Impact: Medium
I would only recommend using this options on a higher-end card.

Texture Quality: Saves video memory and performance by setting the texture resolution.
Performance Impact: Medium

Reflection Quality: How clear reflections are. Provides more realistic lighting.
Performance Impact: Very High
This feature still needs to be optimised better.

Reflected Shadows: Shadows are processed and displayed inside reflections.
Performance Impact: High

Water Quality: Layers and effects occurring on surface of water planes.
Performance Impact: Low
Low quality water is very dark and difficult to see through.

Gamma: How bright the game is.
Performance Impact: Low

View Distance/Anti Ostropic Filtering: How far the world can be viewed.
Performance Impact: High

Field of View: How wide your view angle is.
Performance Impact: Low Higher settings can cause a “vignette fish-eye” look with curving and darker shades at the outer edges of the screen.

Level of Detail: The overall maximum level of detail at which the world is displayed. As you move further away from an object, it switches quality to a lower version of the mesh. Performance Impact: High
Lower settings decrease quality of distanced textures, however this improves performance.

Shadow Distance: Quality and distance of object shadows.
Performance Impact: High
For performance on most mid/low-range cards, this feature should be turned off.

Tree Quality: Overall quality of the trees based on how far away they are.
Performance Impact: High
Anything set lower than set at high, will cause distant trees to render as stick poles, closer ranges then form the tree in more detail.

Grass Distance: The maximum distance at which you can see grass.
Performance Impact: Medium

Motion Blur: Quality level of motion blur (more pixel samples & smoothing). Setting this too high can become irritating ingame
Performance Impact: High

UI Background Opacity: UI wallpaper / background opacity / transparency.
Performance Impact: Very Low

UI Foreground Opacity: UI outlines and text opacity / transparency.
Performance Impact: Very Low

SSAO: (Screen Space Ambient Occlusion): The image effect SSAO draws more refined detail shadow on objects.
Performance Impact: Medium

DOF (Depth of Field): Distant objects get blurred.
Performance impact: Medium
Lowering the LOD setting will assist on performance. A Higher LOD setting will impact on performance.

Sun Shafts: Shines rays of light from the sun Similar to camera/movie lense effect.
Performance Impact: Medium

Get your Latest Official Drivers Here AMD/ATI    And Nvidia Users